Just practice, be patient and ye shall succeed. There will be more adds and the boss will shoot fireballs two times in a row, so remember that and keep your distance. Make sure you have a laser during the boss fight and all of the mentioned upgrades. With the mentioned upgrades, you can literally spam fire, because the gems and floating objects will replenish your ammo.Īnt lastly, the Boss, who is barely tougher than on normal mode.Įverything is mostly the same. So you will have ghosts, skulls, bats, turtles, eyes, squids, piranhas and so on. The new addition to this area is that it will contain all of the flying and floating enemies from all of the other worlds. Equipped with a pair of gunboots, you're making your way right down to the bottom of a well, blasting objects, terrain and monsters that block your path. The game should definitely by running a little faster, at least 20 fps, but it is a little slower now for a lot of people but I'm not. Yea, not sure either but the first update they did not too long ago did indeed break achievements for me and the second one after fixed it again but not the performance. ![]() The fourth area is super easy if you have the Gem Powered and Gem Attractor upgrades. 19, 2015 Follow Downwell 22 comments In Downwell official site, there's only one way to go. Maybe is something related to the computers, I dunno. There will be more squids, which is useful if you have the Knife and Fork upgrade and instead of clams or barrels, oxygen bubbles will be on their own, all over the map and not in a batch, so that means more oxygen collecting. Unlike normal mode, the red blocks spike up every few seconds, so you have to time your descents more carefully.ĭon't forget to stomp the torches as they are essential for controlling your descent and replenishing ammo. The thing that'll require getting used to, is the timed spikes. There will be a slightly larger quantity of enemies, but they are slow and easy to kill, so stomp the ghosts and the big skulls, shoot the smaller skulls and the skeletons (or stomp them if the you have the chance) The only other addition to this area is the new left to right flying mini shell/clam guy, who is super easy to stomp or avoid. If you move too slow, the red eye enemies will come from above and if you move too fast, you might land on a red enemy, whose numbers are going to be considerably higher than on the normal difficulty. Getting through this one without a scratch is going to require skill and luck. ![]() The first area is the toughest in my opinion. Other useful upgrades are Popping Gems, Gem Sick and Youth. (And Knife and Fork if you get it early to mid game) The essential upgrades for Hard is Gem Powered, Gem Attractor, Laser Sight, Drone, Reverse Engineering, Candle and Apple. ![]() The key to success is being agile and cashing in the 25 or higher combo, as this is going to give you 100 gems +1 ammo charge and +1 health. Shop prices are super expensive on Hard, meaning you will probably be buying toward the end levels. Plus, with the Armspin style, none of the side rooms are going to contain extra gems. You will need all the upgrade modules you can get from the side rooms and its always nice when they spawn instead of a shop on Hard difficulty. This is copied from my guide on how to beat the hard mode.
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